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Project | COBWEB
 

Title: COBWEB
Links: Gameplay Video & Cobweb Download
Description: Cobweb is a 2D Action Puzzle Game where a spider must complete a memory sequence to successfully build its web to trap any incoming insects! Any insects that get trapped will attempt to escape before the spider catches them!

 

Cobweb was created as part of our Second Year Major Project at AIE. Cobweb is a 2D Casual Puzzle Game developed for PC & Android Devices.
Responsibilities: All aspects of Cobwebs Design, Level Design, Project Management, UI Design & Implementation, Implementing Game Levels & Testing.
Technology Used: Unity2D, C#, GitHub & Photoshop.

Game Design Document: Short Design Document. To view the full Design Document, please contact me.

Credit: Angie Harvey, Casey Thomas, Esther Waldrip, Javier Munoz & Liam Parker.

 

 

Project | Marble Maze
 

Title: Marble Maze
Links: Marble Maze Download
Description: Marble Maze puts a modern twist on the classic wooden marble puzzle games in which it allows the user to use their mobile device to navigate throughout the game. 

 

Marble Maze was created as part of my Code and Design Class at AIE. We were tasked with creating a simple game that showcased a varitey of different scripts within a 8 week time peroid. . The reason I chose to develop Marble Maze was due to the simplicity of the overall game and how simple and straight forward it's core mechanics were. Although the games core mechanics were quite simple, they still provided the game with the complexity it needed.
Responsibilities: Game Design, Majority of Programming & Creating Art Assets. 
Technology Used: Unity3D, C# & Photoshop.

Project | 03

Project | Don't Collide
 

Title: Don't Collide
Links: Play Don't CollideDownload Don't Collide.
Description: Don’t Collide is a 2D Endless Runner where the player controls a character that must avoid all obstacles that block their path by either jumping or flipping the worlds gravity. But beware as colliding with obstacles will result in death!

 

Don't Collide was developed as part of my Time To Make A Game Subject at AIE in which we were tasked with creating a simple game within a 15 week time peroid. 

Responsibilities: All aspects of Game Design, Art and Majority of Programming.
Technology Used: Unity2D, C# & Photoshop.

Game Design Document: Don't Collide Game Design Document.

Project | Minion Mash
​

Title: Minion Mash
Links: Minion Mash Download
Description: Minion Mash is a Real Time Strategy game where the player is in control of a series of mine cart tracks that split off into different directions to strategically lead their minions to the opponent’s base in order for the base to be destroyed.

 

Minion Mash was our first year major project at AIE where we were given seven weeks to create a simple 2D game.
Responsibilities: Game design, Creating & Implementing the Menu System.
Technology Used: Unity3D, C# & Photoshop.

Game Design Document: Minion Mash Game Design Document.

Credit: Angie Harvey, Blake Randell, James Teh, Liam Parker & Michael Kalis.

Project | Space Assault
​

Title: Space Assault
Links: Space Assault Download
Description: Space Assault plays in a wave base style where the player will be challenged to defeat a new boss on every level they successfully complete. As the player progresses through the game, the difficulty will begin to increase with each level they complete. As the difficulty increases, the bosses will receive boosts to their health and damage that they deal.

 

Space Assault was our second first year major project at AIE where we were given seven weeks to create a simple 2D game.
Responsibilities: All Aspects of Game design & Creating All Art Assets for the Menu System.
Technology Used: Unity3D, C# & Photoshop.

Game Design Document: Space Assault Game Design Document.

Credit: Angie Harvey, Blake Randell, John Gower & Yomal Kumarasis.

Project | 06

Project | Math Masters​
 

Title: Math Masters

Game Design Document: Math Masters Design Document.
Description: Math Masters is a 2D Educational Math Game where the player must save super heroes from danger! However, the only way to help save them is through math! Solve the problems correctly and save the super heroes from danger!

 

Math Masters was designed as part of a client based assessment at AIE where I was tasked with designing a game around the clients requirements and feedback. The client had requested the development of a simple mathematics game that targeted primary school children around the ages of 6 to 11 years old.

 

Math Masters was developed within a 7 week time period.
Responsibilities: All Aspects of Game Design, Creating The Art Assets & Implementing All Features within the Prototype.
Technology Used: Unity2D, C# & Photoshop.

 

To see more or discuss possible work let's talk >>

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ANGIE HARVEY

Game Designer

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